Doors and Nanite
Two main requests, I need to use some of the kits for long shot, they work great, but also need some close shots for cinematics, as in animated with characters. I don’t need interiors, I can do these myself, but having doors that are easy as separate parts to animate would be great. Also, the geometry for Unreal needs to be optimized and tested to be used with Nanite. At the moment, a lot of the, look terrible with textures etc. thanks.
Shogun Japanese Characters
One thing that I noticed pertains to the roof tiles on things like the temple buildings. There are the onigawara, which are like gargoyles, or ornamental features, at the ends of ridges. Then there are the kawara tiles, which have a common motif on the ends of the eaves. The problem here is that the buildings have different motifs on different sides of the buildings, where historically the motif is homogenous across all sides of the building The western style seating also throws me through a loop, as traditionally, seating was floor level (for the most part). This can be a stylistic choice, however, and I can respect that. There are a number of words that are spelled using Katakana, which is the alphabet for loan-words. A couple mistakes here were a little glaring for me, but I will have to go through them a little more thoroughly. One example was using it on a banner for Seafood, which the Japanese already have a word for (and thus, wouldn't use a loan-word for it). Another example is using it for the word Hostel, where it would more likely use the japanese word for a traditional style inn (Ryokan), in kanji of course.
Individual Assets in C4D Asset Browser
It would be cool to create a Category in the C4D Asset Browser, and get an icon for each asset individually instead of opening up the massive scene.
Preview renders for smaller components
The preview renders for the kits are terrific, but incomplete. Oftentimes I'm looking for a specific component when I buy a kit and it's too hard to see in the birds eye view of everything what exactly I'm getting. I would love if you included a render of smaller components up close, even if just grouped together so I could see more clearly. It would help me commit to a purchase if I could see these things more clearly. Thanks!
Unreal | Kits does not have collision set up
can I get a refund for this asset pack as it is not game ready like I thought don't know how you can sell unreal files and have no correct collision the unreal marketplace would never approve this literally any assset pack u buy on the unreal marketplace has correct collision setup cuz that's how it's supposed to be. those that don't want it can just disable it. there is no excuse for this. I have no use for this asset pack if you wont' setup proper collision and I do not have the means to do so myself and neither did I expect to have to do it especially at such a premium price point.
Lists of kit contents would be nice!
Having a full list of a kit's contents to read before buying would be really helpful. Some of the kit's promo pics have assets that aren't actually in the kit. (like the cars in the Americana kit). btw, I do love the Americana kit, so many useful things in there! If this already happens to exist somewhere, pls lmk!
Bring back the Feedback channel but lock the option to comment in it and just include the link to this feedback site. This will prevent people from posting stuff in the general chat again.
Why on earth dont you guys include the sample scenes?? 3 out of 3 kits with blank maps, and no interiors, but one thing at a time. PLEASE include the sample scenes that drew us to the asset. Thats a huge production boost as we can quickly change it rather than build from scratch. Thank you