[Kit Feedback] Remove or reduce single value textures
under review
James Freeman
In the Minerva and Neo City kits, when loaded in Blender (and likely other packages) there are a lot of image textures used where the image is entirely a single value.
Most often, this is metallic textures that are all black for non-metalic materials, but there are also lots of single color roughness, normal, and base color images.
It least in Blender, these 2K and 4K images still take up a lot of VRAM.
I found that by removing the texture and replacing it with a single value I could reduce the VRAM of scenes without any visual change. This is for example by replacing an 4K image texture that is all black with the value of 0.
I'd look into if future kits or kit versions could use single pixel images for textures that are all one value, or just set the value directly on the Blender material.
In the example image, the all black metal texture can be replaced with the value zero. Then when the texture is removed and the file clean up command is run (to remove the iamge from memory), the VRAM of the scene is reduced.
R
Ross Copenhaver
Second! I am a C4D/OctaneRender user but I came here to recommend this feature for the exact same reason. It is not specific to any kit however...it is present in all kits. A 9 kb black metallic image may seem trivial at first but every kb is critical especially when using full Cargo scenes. I was initially experiencing some issues with large Cargo scenes until I discovered this and swapped out for RGB/Gaussian Spectrum values with 0 loss to quality and massive gains to Viewport/Live Viewer (C4D uses RAM for LV textures so LV performance slows down even on 100+ GB AM5 RAM PC) performance and Render performance. This would not only speed up download/transfer times for users but also save space for KitBash by simply skipping absolute color values. Also, save workflow time so users not required to go into each texture to remove extraneous imagery.
Maxx Burman
under review