Problems with glass in High Tech Streets
closed
T
Tim Needham
Hi,
I really can't seem to get the KB3D_HTS_GlassBlue texture to look right in the High Tech Streets kit at all!
I'm using Blender 3.6.2, and the 2K textures. I'm sure it's a noob issue (this is my first dabble with anything like KitBash3D) but I'd really like to get the glass looking even slightly like what's on your site!
Any pointers warmly welcomed!
Thanks
S
Shelby Goldstein
closed
rc12
Hi!
The material needs a slight adjustment to match the image. This is an older kit so the how the material works has changed a bit. Changing the material nodes to the attached screenshot should make it match the original image.
T
Tim Needham
rc12:
Great, that's much better, thanks for your help.
Still plenty to tweak/learn, but it feels more achievable now!
T
Tim Needham
Here's another pic, I think there should be a blue-translucent glass effect on those doors/screens too, along with the left hand side? I did a little tinkering, things appear again if I change the IOR of the Fresnel a little... but still not transparent enough. There is a smallest hint of texture where things are missing... so I don't think it's far off?