We are so excited for this release to finally unveil a new section in Cargo: Vehicles.
We believe vehicles are an essential part of storytelling. They allow creators to show action, character, and make a world feel lived in. We’ve spent the last year and a half building up our vehicle library in anticipation for this, and some have been sprinkled into Kits that have released. We finally have a backlog ready of new vehicle Kits that we’ll be releasing on a regular basis, and with that, a new way to browse in Cargo.
You can find the vehicles tab on the left nav menu. In here you can filter by genre (Fantasy, Real World, Sci -fi, etc) as well as Vehicle Type (Air, Land, Sea). Over the next year we’ll be introducing new vehicles that work cohesively with a variety of Kits so keep an eye out for fantasy carriages, cyberpunk motorcycles, real world sports cars and pick up trucks, and so much more!
New Features
- Vehicles are live! With a new browser that let’s you get up close and personal with all of their incredible details.
Software Support
- Added Houdini render engine support for Arnold, Karma, Redshift and VRay
- Houdini Improvements include geometry collapsed into subnets and attribute names added to geometry
- Added Cinema4D 2024 support
- Added support for Redshift Standard Materials for Cinema4D
Quality of Life Improvements
- Software Setup is now optional and we’ve removed the Dark Fantasy Castle test asset to reduce steps and improve speed.
- Blender node network is no longer on top of itself when importing materials
- Reworked In App Messages to let you know when new Kits have been added to your account.
Bug Fixes
- Resolved an issue that caused Advanced Software Setup to fail on some occasions
- Resolved an issue that caused Cargo to crash when using Unity on some occasions
- Resolved an issue that caused Unity imports to fail with errors
- Resolved an issue that caused materials not show up in Cinema4D on some occasions