Don't know why the assets imported from Cargo to UE5 (5.4) looks extremely low quality. I tried to increase the texture streaming pool, to set the project to Cinematic and so on, but nothing fix the problem.
Just to be sure I tried to use Cineware and I've imported the kit from C4D (with redshift materials) to Unreal and the difference is simply crazy (look at the screenshot to understand).
Also I've noticed that the alpha channel isn't working with native UE5 kits.
Any suggestion?