[Feature Request] Multi-select Assets for downloading and importing
in progress
Steven Chen
in progress
Steven Chen
planned
Steven M. Hurd
I assumed this ability was one the the basic features of Cargo. I have spent days trying to figure out how to do it in Cargo. Searched how to do it, found out you cant. I never even assumed that this wasn't an option...LOL Glad it wasn't me.
Steven Chen
Steven M. Hurd Hi Steven! We're currently in the exploratory phases of this project - I'm specifically curious, what did you try to do when you attempted to download multiple assets?
G
Glenn Grillo
yes downloading entire kits and importing with 1 click with nothing coming up so i can go away and let it do it - it really seems like with the way it is that you are intentionally slowing down the process so people cannot
get everything they need quickly - i should be able to just have 1 click solutions for everything and in a way i can leave my computer and let it do it - not sit there and have to wait every 5 min to click something - i takes hours to get 1 pack in - thats an insane amount of wasted time - hundreds of dollars of my time to do something that should be incredibly easy
d3ac0nline
Glenn Grillo: i hope it isnt intentional... the fact that this ticket hasnt even been put in progress is concerning, though.
R
Richard Purvis
Agree. Make it easier to download full kits as well as individual assets. The current workflow is broken and not user friendly.
D
Digitalrogues
yeah to jump on the band wagon, the process to create a demo map of assets in unreal is stupid slow, tedious and frustrating.
Maxx Burman
Merged in a post:
Batch import from Cargo
Mike Wuetherick
Importing assets is so slow, cargo desperately needs the ability to multi select and batch import any number of assets
I should be able to browse Cargo and keep hitting 'import' on assets that I want to use, and they just queue up and import into the 3d software.
This is the same with Unreal, Unreal, 3ds max etc
J
Jonathan Tait
Agreeing here.
Also duplicate import warnings as well as naming conventions being the same within Cargo browser and inside chosen DCC.
S
Shelby Goldstein
Merged in a post:
Full kit downloads through Cargo
Matt Gardocki
I love Cargo and it's become my main way of interacting with Kitbash assets, but for very large scenes or projects, the best way of using the models is the original kits, where one scene had everything laid out so you quickly arrange and combine the parts. But you can't do that in Cargo, you have to download it from the main website. Why?
Richard Fraser
This is still how I work all the time. I've not tried Cargo1.1 yet but I do have a durectory fully populated with all my cargo kits. Having a not so fast internet connection (I live in the country) means that using cargo is VERY slow.
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