I have managed to connect Cargo with Unreal manually by copying the contents of the plugin for the appropriate version to my project's plugins folder. However now it only Imports the meshes and the materials do not translate into the engine.
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The plugin that I managed to manually install be it with the drawback of not translating materials just deleted itself somehow. The obvious answer for me how to solve this would be to manually override the default engine installation folder set in the configuration of Cargo
Created by Steven Ibale
November 8, 2023