[Bug] Unable to Import Previously Downloaded Assets After Changing Download Folder
complete
L
Leland Green
After changing the folder, if I said, "yes" to copy the files, Cargo crashed during the copy. When I reopened it, it thought I had already everything, but nothing would import. (Even though the Import button was active.)
So I thought, just change it again and tell it "No" to the copy assets and it will think everything needs to be downloaded. But nope, same results!
I didn't know/couldn't find where the original downloads were, so I couldn't manually copy them. So now I can't use those kits at that resolution??
Maxx Burman
complete
We believe we have identified and resolved this issue in Cargo v1.1.1. If you are still experiencing it, let us know!
Maxx Burman
in progress
Maxx Burman
Merged in a post:
New cache crash
S
Stephen Maitland
Changing the folder location asked if I wanted to copy my existing cache to the new location. I selected yes but it crashed after copying Geometries of the first kit.
Seeing the folder names are the same, am I able to manually copy the remaining folders from the old cache to the new one?
Obviously it doesn't prompt me again upon restart as it thinks it's complete.
Maxx Burman
planned
M
Matthias Wenigwieser
I had exactly the same issue, but even after copying the files to the new location manually (like Stephen Maitland suggested), I cannot import anything I've imported previously. I don't want to sound mean, but that is just embarassing for a product that isn't cheap.
That is actually almost a dealbreaker for me. I will try to uninstall and then re-install Cargo, but that is a truly horrible user experience. No error message, no graceful handling of an error, just a greyed out button and nothing.
I honestly don't get why at least Blender isn't simply handled as a pure Blender addon. There are multiple other addons that require you to sign in and allow you to browse a catalog from within Blender. The current setup just seems needlessly complicated.
I was a software developer myself for two decades, so I get why this isn't easy, but a production-ready application just cannot make these kinds of mistakes, in my opinion. That is so bad that every affected user should get a couple of free months.
The amount of time I have to spend wrangling Cargo (when I haven't even used it in an actual project that much) as opposed to just working in the 3d software of my choice makes it very much feel like a very early beta product.
Sorry to be so blunt, but I am a bit frustrated.
EDIT: So, yeah, I uninstalled Cargo, restarted my PC, deleted the folder with all the downloaded files and re-installed Cargo. It remembered all settings (login/PW), file location folder and which models I had already (alledgedly) downloaded. So not only was my issue not solved, now there are even more models that I can no longer use because Cargo erroneously believes I already have them when in fact I now have an empty folder.
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Stephen Maitland
Your original cache is in C:\users\<username>\AppData\Roaming\kitbash3d\kits\
It crashed on me too so I manually moved all of the kit folders to my new location. I left .sum and downloader.json behind as I wasn't sure whether they should stay put.
Projects seem fine and no assets lost.
S
Stephen Maitland
I tried an experiment, moving back to the default cache folder (without copy), chose a new cache folder and it stopped (assumed crash) in exactly the same place.