I'm having trouble with getting the correct LOD to import. I have a fresh project, no nanite or lumen enabled (though I would like nanite), no texture streaming, editor scalability set to cinematic (highest quality), unrestricted streaming budget for the GPU.
4k PNG import from cargo, dropped into the scene, still has a polygonal effect. I'm fine having to build my own translucent surfaces like windows and such, this just seems unexpected for the car mesh model itself to have lines in the shape.
I would think at 2.4gb I could get the import to look something like the product photo. Also how do I get the flames to not be cubes either?