[BUG] Low-Poly Meshes on 4k PNG download into UE5.4.2
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Michael Shaw
I'm having trouble with getting the correct LOD to import. I have a fresh project, no nanite or lumen enabled (though I would like nanite), no texture streaming, editor scalability set to cinematic (highest quality), unrestricted streaming budget for the GPU.
4k PNG import from cargo, dropped into the scene, still has a polygonal effect. I'm fine having to build my own translucent surfaces like windows and such, this just seems unexpected for the car mesh model itself to have lines in the shape.
I would think at 2.4gb I could get the import to look something like the product photo. Also how do I get the flames to not be cubes either?
Elaine Deveney
Hi Michael Shaw Thanks for reporting this and for the helpful screenshot.
Can you review your UE settings against the screenshot below. Can you ensure that the setting to "Enable Virtual Texture on Texture Import" is NOT checked?
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Cristiano Spada
Elaine Deveney I confirm this is the problem; deactivate the option and re-import the models from Cargo and the problem will be solved!
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Michael Shaw
Elaine Deveney Hi! So in my case, I had disabled (not checked, and it remains unchecked) “Enable virtual texture on texture import” before importing.
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Cristiano Spada
Michael Shaw Ok then yours it's a different problem, not texture related, but polygons related. I've actually just tried this vehicle model and I confirm it doesn't look sharp. I tried it and I see the same. Imported also in C4D to be sure UE is not the problem, and it's the same.
The topology is extremely good but the polygons are quite low, great for game's development since it's optimized, not for cinematic scenes I guess, at least if you plan to do a closeup. You can try to remesh it through modelling tools
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Michael Shaw
Cristiano Spada Yeah. And in the case of using unreal/Nanite, after separating the translucent, very-high poly is not a problem for games. Nanite automatically maintains poly count by visual distance. Hence why I want to get medium-high poly for any model. The textures look great, I just need to have better poly count to stay consistent with the other high quality assets in Cargo.