[Bug] Cargo is setup to integrate with 3dsmax, textures do not show up in the viewport
under review
F
Frank
I'm running Win 10 – unreal 5.3 – 3dsmax 2024. – nitrous direct 3d 11 – nvidia gf rtx 3090
Following datasmith docs.
No matter the texture size when Crago is setup to integrate with 3dsmax, textures do not show up in the viewport. Regardless of settings, however, they render ok.
Maxx Burman
under review
F
Frank
Thank you. The multi/sub object material does not have that option in 2024, or is ignored when setting globally.
PhuzzyL0g1k
Make sure both the feeder material, and the multi/sub object material have the "show shaded material in viewport" selected. if the feeder material is not turned on, the multi/sub object material will not be able to display the textures and will give you the default grey instead.