Broken opacity mask
ath0rus
When I add a model with textures that include transparency (like a fence or decals) into a scene, the transparency doesn't work correctly. After some trial and error and research, I found a solution. You need to open the material instance and change the parent texture to the correct one.
Here's how to do it:
- Blue arrow: Shows where to go to change the parent texture.
- Green arrow: The correct setting (the one I used for the fence on the right of the first image).
- Red arrow: The default option, which lacks an opacity mask.
This method effectively resolves the transparency issue. I'm sharing this in hopes that the issue can be fixed in future updates, allowing models to be drag-and-drop ready. For glass, I believe using the Master_transparent or Master_translucency materials should fix the problem, although I haven't tested this yet.
ath0rus
its seems that this fix sometimes just breaks itself and doesn't always work. The most reliable way is to re-make the textures from scratch with the correct textures and opacity mask and not use material instances.
Tyler Dobson
Yeah the opacity doesnt work out of the box in unreal. I usually have to remake the texture from scratch for decals, fences etc
ath0rus
If wanted I can make a full tutorial (video or text) of how to do this