Daz3d support
Elaine Deveney
Merged in a post:
Daz3D Support... Please
S
Spydraxis
Although I'm on a tight budget Natives Support for Daz is a deal maker fire me and many others. Poser as well is imagine. The file hierarchy is pretty simple save for the .duf loading file. But the item over gotten from you guys do have to bed recalled, separated, and imported and reassembled often times though now necessarily in that order. Please consider spring Daz users. P.S. I wish i had the cash to but your entire library.
M
Millie Sutton
I’m in the same boat. I use Daz but going through blender and porting to Daz is a royal pain in the rump. Not to mention it’s tedious and time consuming. I like blender but I use Daz quite a bit more. So Daz support is a must for me-with iray and material/texture optimization too because iray eats up VRAM! No I don’t have RTX nor can I afford a high end one and you need more than 12gb for a decent Daz scene these days (I use a 24gb m40 and that’s barely enough) so texture and material optimization in Daz is obviously important and a must. I know I’m a regular Daz user
Elaine Deveney
Merged in a post:
Please support Daz/Poser
S
Spydraxis
As you have some of the best models I have ever seen in my life I am BEGGING you to please add Daz/Poser support to the Cargo software all of your assets would fit neatly in either the Environments or Props folders. The Runtime is a relatively easy setup as there are only a few folders. All Objects (.obj) would go into the Geometries folder with the corresponding textures in the (.mtl) Textures folder. PLEASE.
S
Steven Goin
Here's what I do
Download Blender, it's free.
Point Cargo to Blender
Import the models you want
Export as a dae file, which Daz can import
The great thing is, you wont need to map textures to all the parts
Bridgette Willing
Same! I am really reluctant to buy more kits here (I have two) even though they're so beautiful because getting them to work in Daz3d is so hard.
I would buy more kits if using them in Daz3d was easy.