Houdini/Material X shader normal map-update
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David Enbom
In the shader that comes with assets when importing into houdini - the image_normal node is fed directly to the mat_surface node (the shader itself), this doesn't work and the surface becomes completely matte/rough.
It needs a mtlxnormalmap-node in between the image-node and the shader to do the normal map correctly. And the mtlxnormalmap itself needs a mtlxnormal-node fed into the normal-slot. Attaching screen shot how it SHOULD look like.
Ahmed Hindy
I can attest that this is true. I have to use a script to convert all of them
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David Enbom
Ahmed Hindy: Thanks Ahmed!