Unreal | Neo San Francisco | Glass are transparent
closed
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Ryan Arms
They're not very useful if I can see right through them, let light pass through casting weird shadows and make it so I can't place things behind them without having to retexture and rebuild the various materials in them. A nice glass office building is worthless if it is a hollow transparent shell.
Maxx Burman
closed
U
UlysseP
Hey Ryan good morning, There is two way to change this the quickest one is to change the "Translucent" material to "Opaque". or the second option will be to tweak the value of the Master Material or the Material instance have some option as well in their details panels..
Let me know if this help.
Uysse.
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john q public
You're not alone Ryan! I'm having a similar issue with the LA kit and hope that the problem is taken seriously and addressed soon.
Steven Ibale
john q public: Thank you for upvoting this feedback Levi.
Steven Ibale
Steven Ibale
Steven Ibale
Steven Ibale
Steven Ibale